We provide some guidelines on how to make your Max-patches and -abstractions re-usable and composable, hiding away complexity while not losing clarity. We modify and abstract some common software design patterns for this.
We explore how to use the power of Jitter to create wavetables, sequencers, effects etc.
We use Max's gen~ patcher system to create interesting variations of digital waveguides, a form of physical modeling synthesis
Take a seat and enjoy delicious hardware treats (Raspberry Pi, Teensy etc.)
We make use of electronjs to develop and deploy standalone performance applications.
We explore different ways of how to use processes and algorithms to make music generatively, and look for methods to de- and reconstruct all sorts of data and use it for sound generation.
We demystify the pattr system a little and show off useful applications.
We explore various methods to create sound in unpredictable ways.